Master of Sound A Game Audio Blog by Sound Designer Andrew Quinn

11Nov/080

Parrot War

End war is a new voice activated RTS. Speech recognition is so good it can understand parrots, next test Glaswegians.

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10Nov/080

Kinetic Sound Example – Grid Race Driver

Grid is a racing game for the PS3 Xbox360 and PC, the throttle is velocity sensitive and can be "feathered" and "stabbed" producing different sounds. In the video there are examples of both these.

When the throttle is applied smoothly the sound is smooth and progressive. when the throttle is applied in stabs the sound seems more throaty and harsh. weather this is just an imagined effect or this is true is unknown.

Here is a possible sub system that could be used to implement this sound;

The resulting engine sounds in grid make the game experience very realistic

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7Nov/080

Freeman Evidence Spotted

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2Nov/080

Real Time Vst Plug-ins In Singstar 3


Singstar 3 is a 1-8 player competitive singing game for the PS3. Essentially its a karaoke game. The developers wanted to create a proper studio sound for the vocals, in previous versions of the game they wrote their own real-time processing algorithms these worked but were not to professional standard. For the new version of the game the developers decided to use Professional VSTs from sound forge, these VSTs are run nativeley on the PS3 in real time, all the developers had to do was optimize them for the PS3.
Your singing can also be recorded and post processing added later in another part of the game. This is the first time that real studio quality plug ins have been used in realtime in a a game.

oh and does it make a difference ? well a large one so much so that people thought that sony had changed the microphones for singstar 3, in reality they were the same mics they had always used.

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