Andrew Quinn is a UK based sound designer currently working at the games developer Splash Damage. Credits include Lukewarm Media's Primal Carnage and a book based on teaching game audio in the Unreal Development Kit called The Game Audio Tutorial. Andrew has spent the last few years working within game audio and has worked with several mod teams and contributed to the game audio track at the 2008 AES convention in London.
He is an active member of G.A.N.G and the Game Audio Forum and contributes to the game audio community regularly.
Andrew also used to teach several audio based modules at Leeds Metropolitan University and holds an Msc in Sound and Music for Interactive Games with distinction, and a first class honours degree in Creative Music and Sound Technology.
Full Portfolio at; www.aquinn.co.uk